A character gains a bonus to Defense equal to 1/2 of his Vitality. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. Characters are highly customizable using the Sphere Grid system. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. Zack also gains minor stat boosts himself by leveling up. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the … When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. You can help the Final Fantasy Wiki by. The tale is as old as time: Eight characters from vastly different and intriguing backgrounds band together in a planet-spanning adventure to save the world from a mystical threat. Final Fantasy IX Max Stat FAQ for PlayStation, Final Fantasy IX Battle Mechanics Guide for PlayStation, https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_stats?oldid=3372781. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Stamina. Awarded after battle, AP allow the character to learn abilities of their equipment (weapon, armor or add-on). The full table is listed here.[1]. Stats applies to both party members and enemies. Most characters' skillset abilities, such as Skill, Blk Mag, Wht Mag and Swd Art, require MP to use. Take your favorite fandoms with you and never miss a beat. Gelnika is notable as a location where every monster can be morphed into a Source. The damage dealt by physical attacks by party members is normally determined as follows: However, this varies slightly depending on the weapon. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. Party members have their own Magic Stones, which allow them to equip support abilities. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Characters' stats are raised by equipment and leveling up, but to otherwise permanently boost them, the player needs to use stat enhancement items in the Promotion menu at relic terminals. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. With these figures in mind, ratings can be assigned to each attribute. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. I (or pretty much anybody) could make a mod in Hades Workshop to normalize stat growth. I have heard this concern before, but this time I was that much more moved to address the problem. Lock spheres can be opened with key spheres that match the level of the lock. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. Each character has unique base stats that do not grow naturally, but the player can boost them once they gain access to magicite, as most confer a stat bonus to the character who levels up with that magicite equipped. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). Hail to the King achievement in Final Fantasy IX: Jump rope 1000 times without tripping and obtain King of Jump Rope - worth 60 Gamerscore They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Final Fantasy IX is a re-release of one of the greatest RPGs of all time, originally released by SquareSoft on the PlayStation 1 in 2000. For example, Thieves have higher speed stat growth, while Mimes have the highest MA growth. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. demi) or attacks that require a certain value to determine damage dealt (e.g. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. While character stats are already highly customizable with the junction system, these changes are not permanent. Defense cannot be permanently boosted, but is only affected by accessories. This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … Monsters can't even wear equipment for equipment stat bonuses. The length of the gauge is determined as such: The gauge is filled by a fixed amount each tick, depending on the battle speed and whether the user has Haste or Slow: Speed also determines the damage from Zidane's Thievery alongside his steal stats. Each character begins at a certain point in the Sphere Grid, giving them a path for most of the game. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. Once it reaches zero, a character is KO'd. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. HP caps at 9999. Speed affects the rate of charge of the ATB gauge and the power of Zidanes thievery (successful steals * Zidane's speed)/2 Strength affects physical attack power (max 9999 damage) - does not affect attacks that deal percentage/set amounts of damage (e.g. Party member HP is capped at 9999 while enemies are not. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … A character gains a bonus to Evasion equal to 1/2 of his Agility. A party member's Strength is determined as follows: in which Strength Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Strength, then 3 will be added to the Strength Bonus on level up) and automatically by 3 each level.[1]. beege_man 11 years ago #2. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. The mobile versions use the post-battle quicksaves, meaning that if one accidentally levels up with the wrong magicite equipped the player can get a do-over. This is generally believed to be a … Take your favorite fandoms with you and never miss a beat. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. Stats max out at 255. The Speed stat determines the "length" of the Active Time Battle gauge of a unit fills up. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. The only way to permanently boost a character's stats is by leveling them up. Select your preferred stat priority: Ordered Combined Custom. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. Every character has their unique pre-programmed stat growth. Is the stat growth random per level or is it predetermined per class? A character gains a bonus to Accuracy equal to 1/4 of his Agility. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Stat boost items are rare. For player perspective, B ratings are rare, and A more so. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. The Spirit stat affects various chances of a character's abilities. Stat growth refers to the permanent improvement of the stats of the player characters. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. Different attacks get different amounts of points. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. Characters' maximum HP has a chance of increasing based on the amount of HP that is lost in the battle. HP ranks from A-E, MP from A-H, and the other stats from A-G. The Materia can then be equipped to Zack. It removes the forced exp battle so a true lvl 1 game can be made. Final Fantasy XV All Stats and What They Do (Vitality, Spirit, etc.) Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. Upon gaining specific levels, a character will always gain a specific stat. After level 70, the additions to the player's Max HP diminish. 4. While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. Arithmeticians have the lowest stat growth. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" … If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. The stat they choose will be the primary stat that will be boosted. I was just talking to somebody about FF9. In both "Legacy" and A Realm Reborn players gain a flat amount of stats every level, as well as one stat point every level which they can freely distribute to a single stat. Characters have a 1 in 8 chance in gaining a point each stat. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Just because a class doesn't have anything that high, it does not mean the class is weak. 5. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. Spirit affects magic defense. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). FINAL FANTASY IX. Gaining levels earns Magic Stones, allowing the character to equip more support abilities at once. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Naturally, Atomos199's guide discusses stat maxing significantly and in detail sufficient to achieve any of … Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. While all jobs will grow all stats, some jobs grow certain stats faster and slower. Each character has a different Stat Base. A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. When calculating the HP growth and MP growth of each characters, the following HPMod and MPMod tables are called upon for determining the values at specific levels:[1]. Once a party member gains enough experience, they will level up. Awarded after battle, EXP will increase a characters' level. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. It includes updated gameplay mechanics, graphics and proper translation and overall gameplay balancing. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. The full table is listed here.[1]. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. Cure gets 2 points with every use. The level stat is included in most damage formulas, meaning it along with Strength and Attack directly affect the physical damage dealt, while it and Magic directly affect magic damage dealt. Every 16 levels gained adds +1 to a character's Magic Multiplier. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. Some stats will also boost a different stat, but to a lesser degree. Almost all classes have the same growth after class change. Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. Higher Spirit improves the chances to Steal, Counter and deal critical damage. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. Each character gets stat boosts by leveling up. A party member's Spirit is determined as follows: in which Spirit Bonus is increased by any equipment that boosts Spirit that was equipped on level up (if equipment gives 3 extra Spirit, then 3 will be added to the Spirit Bonus on level up) and automatically by 1 each level.[1]. Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. This does not stack with the guaranteed stat bonuses from above. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. I am aware of an algorithm which determines character stat growth, I do not know it very well, but I have heard the booster levels characters in such a way that they do not receive optimal stat growth… All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... - This will not max character stats. Small differences in Vigor hardly have any effect, and boosting Vigor with magicites' stat boosts pales in comparison to simply equipping a better weapon. The robot class produce the second highest HP and the cap for all characters is 1195 HP. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. Stats can be permanently boosted by either leveling up or by using stat boosting items. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. His magic defense doesn't go up as fast. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. Although individual stat boosts gained by a level up are randomized, they are fixed in a way that the player can never stray too far from the intended average. A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. Every 4 job levels gained adds +1% to a character's Accuracy. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. The only way to boost stats permanently is by leveling up. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers. A character like Cloud is designed to be an all-around good character with high stat growth in all his stats, whereas Aeris gains big boost in her Magic when leveling up, but has little Strength, and Barret has high Vitality but less Dexterity. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. In The Zodiac Age versions the player can choose two boards for each character. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. It also plays an important role in many Blu Mag spells. Enemies' MP costs are not the same as when a party member uses the same ability (enemies use less MP). In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Of formulas within the game for them to move within the game, the player go. 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System ; where exp is gained and permanent stat bonuses up to 120 HP/MP, and Tonberry member gains experience.